بهبود تعادل ایستا از طریق تمرینات واقعیت مجازی در کودکان فلج مغزی

نوع مقاله : مقاله پژوهشی

نویسندگان

1 استادیار، دانشکدة علوم ورزشی، دانشگاه بین المللی امام خمینی، قزوین، ایران

2 دکتری، گروه تربیت بدنی،دانشگاه فرهنگیان، مشهد، ایران

3 .دانشیار، گروه رفتار حرکتی، دانشکدة تربیت بدنی و علوم ورزشی،دانشگاه تهران، تهران، ایران

چکیده

هدف تحقیق حاضر بررسی اثر تمرینات حرکتی با استفاده از تمرینات واقعیت مجازی بر تعادل ایستای کودکان فلج مغزی 7 سال بهصورت در دسترس انتخاب - بود. در این مطالعۀ نیمهتجربی، 20 دختر فلج مغزی همیپلاژی در دامنۀ سنی  2
شدند و در دو گروه تجربی و کنترل قرار گرفتند. آزمون شارپند رومبرگ برای اندازهگیری نمرات تعادل ایستا بهکار گرفته
شد. گروه تجربی به مدت 4 هفته به انجام تمرینات در محیط مجازی پرداختند. گروه کنترل برنامههای درمانی معمول
و تحلی ل کوواریانس تکمتغیری (MANCOVA) خود را ادامه دادند. آزمونهای تحلیل کوواریانس چندمتغیری
بین دو گروه آزمایشی حداقل (P=0/ اجرا شد. نتایج حاکی از تفاوت معنادار ( 001 P < 0/ در سطح 05 (ANCOVA)
در یکی از متغیرهای تعادلی (چشم باز/ چشم بسته) بود. همچنین، براساس نتایج با توجه به نمرات بالاتر تعادل ایستا در
سبب بهبود تعادل ایستای آنها در مقایسه با گروه کنترل شده Xbox گروه تجربی، تمرینات واقعیت مجازی با استفاده از
بود. این مطالعه شواهدی را فراهم میآورد مبنی بر اینکه تعادل ایستا در کودکان فلج مغزی قابل اصلاح است و آنها به
دورههای کوتاهمدت تمرینات واقعیت مجازی پاسخ میدهند. بهنظر میرسد تمرینات واقعیت مجازی دارای کاربردهای
بالینی برای تراپیستها، خانوادهها و کودکان مبتلا به فلج مغزی باشد.

کلیدواژه‌ها


عنوان مقاله [English]

Improvement of static balance through virtual reality practices in children with cerebral palsy

نویسندگان [English]

  • Fatemeh Mirakhori 1
  • morteza pourazar 2
  • Fazlollah Bagherzadeh 3
1 Assistant Professor, Department of Sport Sciences, Imam Khomeini International University, Qazvin, Iran.
2 phD Candidate, Motor Behavior, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran.
3 Associate Professor, Motor Behavior, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran
چکیده [English]

The purpose of the present study was to examine the effects of motor practices using virtual reality practices on static balance of children with cerebral palsy.Twenty girls with cerebral palsy (ranged 7-12 years old) were selected by a convenience sampling method and were divided into the experimental and control groups. The apparatus of the study was Xbox device. Sharpend Rumberg Test was used to assess the static balance scores. Experimental group performed their practice in the virtual environment during 4 weeks, 3 days per week, and 1 hour per day. Control group continued their common occupational therapy programs. MANCOVA and ANCOVA Tests were used at p

کلیدواژه‌ها [English]

  • Virtual reality
  • Xbox
  • balance
  • Cerebral palsy
  • hemiplegia
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